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COMMERCIAL SPOT:
SIMIAN SIMULATION
article by Janice Hubbard

It's a smoky bar, Anytown, U.S.A. A voice calls out, "BAR-tender!" We see the speaker - and it takes a moment to realize that it is a chimp. Sure, chimpanzees can't talk; but this one, sitting at the bar and philosophizing about the evolution of beer as he himself evolves into a modern man, really appears to be doing just that. His teeth and tongue are clearly visible, and his mouth is going through all the motions in perfect sync with the voice.

This visual pun is presented by Michelob Golden Draft in the commercial spot entitled 'Evolution' - and the visual effects are intoxicating. To accomplish the simian lip-sync, Rhythm & Hues utilized a new application of computer animation that is, itself, a kind of evolution. Whereas, formerly, effects such as these were achieved by painting two-dimensionally on top of live-action plate photography, Michelob's talking primate was realized by overlaying an animated, three-dimensional computer generated face on top of a live-action chimp.

Rick and Chimp Head (7 kb)
Rick Lazzarini of the Character Shop prepares to mold
a chimp head for the Michelob "Evolution" commercial.

The first step was to set up a digital database of the chimp's head, Rick Lazzarini's Character Shop was commissioned to sculpt models of the chimp that could then be scanned into the computer. "Since three chimps were to be on the live-action set," said effects producer Doug Nichols, "Lazzarini had sculptors Jim Kagel, John Spence and Glenn Hans make life-size heads of all three. That way we could make our computer generated image immediately following the shoot, no matter which chimp was ultimately used ." Lazzarini and crew measured the live-action chimps precisely. "We used sculptor's calipers," Lazzarini stated, "to get the dimensions of their skulls, measure the distance between the centers of their eyes, the corners of their eyes and so forth." Once the heads were completed, dental stone castings of all three were made and mounted on wooden bases.

A three-year old chimp named Sally was the eventual selectee. Her head sculpture was marked with lines-much like a topographical map - and her facial features were traced with a digitizing pen so that a full range of expression could be created. This base of information was used to track the live-action head with the computer generated overlay, and later to animate the mouth and muzzle.

Randy Roberts of Rhythm & Hues directed the live-action shoot. As with any film work involving animals, it had its inherent problems, including the limited attention span of the chimp.

Animating the muzzle of the computer model to deliver the scripted lines was the next step. "This was done using an animation program called 'Maggots' which created the mouth shapes," said Lurye, "and a Macintosh Mac Classic interfaced with Silicon Graphics Iris workstations. The Mac Classic enabled us to play the sound frame-by-frame so that we could hear the precise moment when words or syllables would begin and end, or when vowel sounds would shift from an 'eee' sound to an 'ay' sound, for instance." For inspiration, the animators studied Walt Disney's The Jungle Book. "The scene where the apes sing 'I Want to Be like You' was particularly helpful," said technical director Kevin Barnhill, "because we could study how the lips had been animated to make specific sounds or words."

Larry Weinberg sees more applications for the technology in the future. "Once you get people trained on the computer, there's so much more you can do digitally in painting an image, grabbing real texture and spreading it around as you want, being able to combine backgrounds of one scale with foreground action of another. The only thing that's holding us back is that there are not enough talented people trained to do it yet." That will be the next evolutionary step.


Rick's note: Not mentioned is the 3-stage prosthetic appliance we made for in-between morph stages; you can see this on our Prosthetics page.
Article excerpt from CINEFEX #52, © CINEFEX, 1992. Reproduced for review purposes
Photograph by The Character Shop

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